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发表于 2018-4-27 21:08:11
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OK!不多废话了!下面是源码!免得有人说我只发图不发源码!无意苦争春,只把春来报!奈何零落成泥碾作尘,扔遭群芳妒!用不好代码框!不好意思!修改了下!注意代码不全:到后面找<有字数限制>! //注意: // 0)运行宏之前选好要加工的面(虽然是多算,最好自选一个垂直面); // 1)径向余量与轴向余量用空格隔开,单独输入数字默认是关闭轴向余量; // 2)由于更改了开始点和结束点,刀路安全自己注意 ; // 3)容错公差默认为1MM; // 4)等高刀路自己设置; FUNCTION MAIN() { GRAPHICS LOCK DIALOGS MESSAGE OFF DIALOGS ERROR OFF DELETE TOOLPATH FOLDER "Toolpath\MyFolderTop" DELETE TOOLPATH FOLDER "Toolpath\MyFolderBottom" STRING $str=input "请输入余量:" Real $offset=input "请输入底部位置偏置距离:" STRING ToolName = INPUT ENTITY TOOL "选择刀具" ACTIVATE TOOL $ToolName CALL SetBlock() //生成顶部参考线 CREATE FOLDER "Toolpath" "MyFolderTop" ACTIVATE FOLDER # STRING THName="" CALL Swarf(str,0,'top',THName) STRING PName=new_entity_name('Pattern') CREATE PATTERN ; EDIT PATTERN ; INSERT TOOLPATH ; EDIT TOOLPATH DIVIDE TYPE RETRACT PROCESS TPDIVIDE DELETE TOOLPATH $THName //生成底部部参考线 CREATE FOLDER "Toolpath" "MyFolderBottom" ACTIVATE FOLDER # CALL Swarf(str,offset,'bottom',THName) EDIT PATTERN $PName INSERT TOOLPATH ; EDIT TOOLPATH DIVIDE TYPE RETRACT PROCESS TPDIVIDE DELETE TOOLPATH $THName //取刀路参数 FOREACH TH1 IN FOLDER('Toolpath\MyFolderTop') { REAL X1=ENTITY('Toolpath',TH1.Name).StartPoint.Position.X REAL Y1=ENTITY('Toolpath',TH1.Name).StartPoint.Position.Y REAL Z1=ENTITY('Toolpath',TH1.Name).StartPoint.Position.Z-ENTITY('Toolpath',TH1.Name).StartPoint.Distance REAL X11=ENTITY('Toolpath',TH1.Name).EndPoint.Position.X REAL Y11=ENTITY('Toolpath',TH1.Name).EndPoint.Position.Y REAL Z11=ENTITY('Toolpath',TH1.Name).EndPoint.Position.Z-ENTITY('Toolpath',TH1.Name).EndPoint.Distance FOREACH TH2 IN FOLDER('Toolpath\MyFolderBottom') { REAL X2=ENTITY('Toolpath',TH2.Name).StartPoint.Position.X REAL Y2=ENTITY('Toolpath',TH2.Name).StartPoint.Position.Y REAL Z2=ENTITY('Toolpath',TH2.Name).StartPoint.Position.Z-ENTITY('Toolpath',TH2.Name).StartPoint.Distance REAL X22=ENTITY('Toolpath',TH2.Name).EndPoint.Position.X REAL Y22=ENTITY('Toolpath',TH2.Name).EndPoint.Position.Y REAL Z22=ENTITY('Toolpath',TH2.Name).EndPoint.Position.Z-ENTITY('Toolpath',TH2.Name).EndPoint.Distance IF ABS(X1-X2)<1 AND ABS(Y1-Y2)<1 { EDIT PATTERN $PName INSERT SKETCH ABSOLUTE XYPLANE X $X1 Y $Y1 Z $Z1 ADD X $X2 Y $Y2 Z $Z2 ADD END X $X11 Y $Y11 Z $Z11 ADD X $X22 Y $Y22 Z $Z22 ADD END QUIT SSKETCHER ACCEPT CONTINUE } ELSEIF ABS(X1-X22)<1 AND ABS(Y1-Y22)<1 { EDIT PATTERN $PName INSERT SKETCH ABSOLUTE XYPLANE X $X1 Y $Y1 Z $Z1 ADD X $X22 Y $Y22 Z $Z22 ADD END X $X11 Y $Y11 Z $Z11 ADD X $X2 Y $Y2 Z $Z2 ADD END QUIT SSKETCHER ACCEPT CONTINUE } ELSE { CONTINUE } } } EDIT PATTERN $PName MERGE CREATE BOUNDARY ; SKETCH \r EDIT BOUNDARY ; INSERT PATTERN ; DELETE TOOLPATH FOLDER "Toolpath\MyFolderTop" DELETE TOOLPATH FOLDER "Toolpath\MyFolderBottom" EDIT RECYCLER DELETE Toolpath ALL DIALOGS MESSAGE ON DIALOGS ERROR ON GRAPHICS UNLOCK } |
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