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发表于 2016-6-16 20:59:14
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我先把我做的接触约束代码发上来,(整个做装配的代码比较长,不知道这里能不能上传文件,可以的话我就把全部文件代码发给你)我创建的是螺栓螺母装配,全称包括模型都是代码生成的。可以看我之前发的图片,代码中comp1和comp2是我创建的两个组件(comp1中创建两个圆柱体作布尔和,即螺栓部分,comp2中创建两个圆柱体作布尔差,即螺母部分),找接触约束配合面的那部分代码中的bd11_Tag是组件comp1中创建的两个圆柱体做布尔和后获得的实体,bd22_Tag是组件comp2中两个圆柱体作布尔差后获得的体。
- //接触约束
- NXOpen::Positioning::ComponentPositioner *componentPositioner3;
- componentPositioner3 = workPart->ComponentAssembly()->Positioner();
- componentPositioner3->ClearNetwork();
- NXOpen::Assemblies::Arrangement *arrangement1(dynamic_cast<NXOpen::Assemblies::Arrangement *>(workPart->ComponentAssembly()->Arrangements()->FindObject("Arrangement 1")));
- componentPositioner3->SetPrimaryArrangement(arrangement1);
- componentPositioner3->BeginAssemblyConstraints();
- NXOpen::Positioning::Network *network3;
- network3 = componentPositioner3->EstablishNetwork();
- NXOpen::Positioning::ComponentNetwork *componentNetwork3(dynamic_cast<NXOpen::Positioning::ComponentNetwork *>(network3));
- componentNetwork3->SetMoveObjectsState(true);
- NXOpen::Assemblies::Component *nullNXOpen_Assemblies_Component(NULL);
- componentNetwork1->SetDisplayComponent(nullNXOpen_Assemblies_Component);
- componentNetwork1->SetNetworkArrangementsMode(NXOpen::Positioning::ComponentNetwork::ArrangementsModeExisting);
- componentNetwork1->SetMoveObjectsState(true);
- componentNetwork1->SetNetworkArrangementsMode(NXOpen::Positioning::ComponentNetwork::ArrangementsModeExisting);
- NXOpen::Positioning::Constraint *constraint3;
- constraint3 = componentPositioner3->CreateConstraint(true);
- NXOpen::Positioning::ComponentConstraint *componentConstraint3(dynamic_cast<NXOpen::Positioning::ComponentConstraint *>(constraint3));
- componentConstraint3->SetConstraintAlignment(NXOpen::Positioning::Constraint::AlignmentInferAlign);
- componentConstraint3->SetConstraintType(NXOpen::Positioning::Constraint::TypeTouch);
- uf_list_p_t face_list1;
- tag_t object_id1 =NULL_TAG;
- UF_MODL_create_list(&face_list1); //初始化列表
- UF_MODL_ask_body_faces (bd11_Tag, &face_list1);//获得实体上所有表面
- UF_MODL_ask_list_item(face_list1,0,&object_id1);
- UF_OBJ_set_color(object_id1,3);
- Face *face1;
- face1=dynamic_cast<NXOpen::Face *>(NXObjectManager::Get(object_id1));
- uf_list_p_t face_list2;
- tag_t object_id2 =NULL_TAG;
- UF_MODL_create_list(&face_list2); //初始化列表
- UF_MODL_ask_body_faces (bd22_Tag, &face_list2);//获得实体上所有表面
- UF_MODL_ask_list_item(face_list2,1,&object_id2);
- UF_OBJ_set_color(object_id2,3);
- Face *face2;
- face2=dynamic_cast<NXOpen::Face *>(NXObjectManager::Get(object_id2));
- NXOpen::Positioning::ConstraintReference *constraintReference1;
- constraintReference3 = componentConstraint3->CreateConstraintReference(comp1, face1, false, false, false);
- NXOpen::Positioning::ConstraintReference *constraintReference2;
- constraintReference2 = componentConstraint3->CreateConstraintReference(comp2, face2, false, false, false);
- constraintReference2->SetFixHint(true);
- componentNetwork1->Solve();
- componentPositioner3->ClearNetwork();
- componentPositioner3->DeleteNonPersistentConstraints();
- NXOpen::Assemblies::Arrangement *nullNXOpen_Assemblies_Arrangement(NULL);
- componentPositioner3->SetPrimaryArrangement(nullNXOpen_Assemblies_Arrangement);
- componentPositioner3->EndAssemblyConstraints();
复制代码
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