前言
自定义实体在CAD二次开发中使用的频率较高,本章节主要阐述网页CAD中使用自定义实体的方法,mxcad可以根据用户的具体需求来创建和管理自定义实体,可以通过从自定义实体类 McDbCustomEntity()中继承实体的名称、属性、方法,也可结合自身需求对自定义实体类中的属性或方法进行重写。
设置自定义实体
下面以自定义直线为例来介绍如何使用自定义实体,效果如图:
1. 定义自定义实体类继承McDbCustomEntity 类,代码如下:
- <span style="background-color: white;"> class McDbTestLineCustomEntity extends McDbCustomEntity {
- private pt1: McGePoint3d = new McGePoint3d();
- private pt2: McGePoint3d = new McGePoint3d();
- constructor(imp?: any) {
- super(imp);
- }
- public create(imp: any) {
- return new McDbTestLineCustomEntity(imp)
- }
- public getTypeName(): string {
- return "McDbTestLineCustomEntity";
- }
- }</span>
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2. 通过重写 dwgInFields()函数读取自定义实体数据,dwgOutFields()函数写入自定义实体数据(在从文件读取实体或把实体写入文件时,复制实体等地方都会调用这两个函数),代码如下:
- <span style="background-color: white;"> public dwgInFields(filter: IMcDbDwgFiler): boolean {
- this.pt1 = filter.readPoint("pt1").val;
- this.pt2 = filter.readPoint("pt2").val;
- return true;
- }
- public dwgOutFields(filter: IMcDbDwgFiler): boolean {
- filter.writePoint("pt1", this.pt1);
- filter.writePoint("pt2", this.pt2);
- return true;
- }</span>
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3. getGripPoints()方法是在点击这个渲染好的图形时提供一个操作点位,即返回自定义的编辑夹点,并在点击操作点移动的回调函数moveGripPointsAt()中处理夹点编辑结果,参考代码如下: - <span style="background-color: white;"> public moveGripPointsAt(iIndex: number, dXOffset: number, dYOffset: number, dZOffset: number) {
- this.assertWrite();
- if (iIndex == 0) {
- this.pt1.x += dXOffset;
- this.pt1.y += dYOffset;
- this.pt1.z += dZOffset;
- }
- else if (iIndex == 1) {
- this.pt2.x += dXOffset;
- this.pt2.y += dYOffset;
- this.pt2.z += dZOffset;
- }
- };
- public getGripPoints(): McGePoint3dArray {
- let ret = new McGePoint3dArray()
- ret.append(this.pt1);
- ret.append(this.pt2);
- return ret;
- };</span>
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4. 每次触发动态绘制worldDraw,就会将原本的实例对象删掉(同时也会删除渲染的three.js物体对象),通过create方法重新创建实例,参考代码如下: - <span style="background-color: white;"> public worldDraw(draw: MxCADWorldDraw): void {
- let tmpline = new McDbLine(this.pt1, this.pt2);
- draw.drawEntity(tmpline);
- }</span>
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5. 在程序启动的时候,调用rxInit函数,自定义实体的类型信息注册到系统中,参考代码如下: - <span style="background-color: white;"> MxFun.on("mxcadApplicationCreatedMxCADObject", (param) => {
- //McDbTestLineCustomEntity 自定义实体
- new McDbTestLineCustomEntity().rxInit();
- })</span>
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完整代码如下:
- <span style="background-color: white;">import { IMcDbDwgFiler, McDbCustomEntity, McDbLine, McGePoint3d, McGePoint3dArray, MxCADUiPrPoint, MxCADWorldDraw, MxCpp } from "mxcad";
- export class McDbTestLineCustomEntity extends McDbCustomEntity {
- private pt1: McGePoint3d = new McGePoint3d();
- private pt2: McGePoint3d = new McGePoint3d();
- constructor(imp?: any) {
- super(imp);
- }
- public create(imp: any) {
- return new McDbTestLineCustomEntity(imp)
- }
- public getTypeName(): string {
- return "McDbTestLineCustomEntity";
- }
- public dwgInFields(filter: IMcDbDwgFiler): boolean {
- this.pt1 = filter.readPoint("pt1").val;
- this.pt2 = filter.readPoint("pt2").val;
- return true;
- }
- public dwgOutFields(filter: IMcDbDwgFiler): boolean {
- filter.writePoint("pt1", this.pt1);
- filter.writePoint("pt2", this.pt2);
- return true;
- }
- public moveGripPointsAt(iIndex: number, dXOffset: number, dYOffset: number, dZOffset: number) {
- this.assertWrite();
- if (iIndex == 0) {
- this.pt1.x += dXOffset;
- this.pt1.y += dYOffset;
- this.pt1.z += dZOffset;
- }
- else if (iIndex == 1) {
- this.pt2.x += dXOffset;
- this.pt2.y += dYOffset;
- this.pt2.z += dZOffset;
- }
- };
- public getGripPoints(): McGePoint3dArray {
- let ret = new McGePoint3dArray()
- ret.append(this.pt1);
- ret.append(this.pt2);
- return ret;
- };
- public worldDraw(draw: MxCADWorldDraw): void {
- let tmpline = new McDbLine(this.pt1, this.pt2);
- draw.drawEntity(tmpline);
- }
- public setPoint1(pt1: McGePoint3d) {
- this.assertWrite();
- this.pt1 = pt1.clone();
- }
- public setPoint2(pt2: McGePoint3d) {
- this.assertWrite();
- this.pt2 = pt2.clone();
- }
- public getPoint1() {
- return this.pt1;
- }
- public getPoint2() {
- return this.pt2;
- }
- }
- export async function MxTest_DrawCustomEntity() {
- let mxcad = MxCpp.getCurrentMxCAD();
- const getPoint = new MxCADUiPrPoint();
- getPoint.setMessage("\n指定一点:");
- let pt1 = (await getPoint.go());
- if (!pt1) return;
- getPoint.setBasePt(pt1);
- getPoint.setUseBasePt(true);
- getPoint.setMessage("\n指定二点:");
- let pt2 = (await getPoint.go());
- if (!pt2) return;
- let myline = new McDbTestLineCustomEntity();
- myline.setPoint1(pt1);
- myline.setPoint2(pt2);
- mxcad.drawEntity(myline);
- }</span>
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实际演练
上面的代码是最简单的画直线的操作,更复杂点的自定义实体例子,可以打开在线DEMO查看,如下图:
首先我们自定义一条自带文本且两个端点以圆结束的直线,其中线段自带的文本可自定义设置,默显示认为线段长度,其实现方法如下:
1. 根据上述自定义实体的方法,我们通过继承 McDbCustomEntity 类来初始化我们的自定义实体,代码如下:
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DEMO源码下载地址
https://gitee.com/mxcadx/mxdraw-article/blob/master/%E7%BD%91%E9%A1%B5CAD%E4%BA%8C%E6%AC%A1%E5%BC%80%E5%8F%91%E8%87%AA%E5%AE%9A%E4%B9%89%E5%AE%9E%E4%BD%93/demo.7z
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